THE ADVENTURER’S FIELD GUIDE
Know the moor.
Make it yours.
From your first contract to your next great drop.
A little guidance for every chapter of your adventure.
YOUR NEXT CHAPTER STARTS HERE
A little knowledge. A better adventure.
First steps.
Good beginnings.
Your starter gear, your first contract,
and where to go from here.
Find your path.
Every milestone, boss unlock,
and equipment chapter.
A little more power.
Permanent perks, practical
upgrades, lasting progress.
Find your next Journey milestone.
No trail found. Yet.
Try another name, activity, or keyword.
A few things worth knowing.
QUICK ANSWERSI’m brand new. What should I do first?
Equip an Apprentice weapon, open your Starter Book with ::starter, and pick up an Easy Slayer task. The book rewards your first steps; Journey shows the longer path.
Why can’t I teleport to a boss or raid?
Journey bosses require completed Slayer tasks and the preceding hunt. Raids have their own gates. Open ::journey for your account’s requirements, or use the to map your next step. Some Monsters entries are marked for a future release.
Are these the same mechanics as Old School RuneScape?
Nethermoor has its own progression, encounter changes, equipment, and rewards. Use the Nethermoor guide for your activity and check the in-game panel for your current requirements and recipe costs.
Are my saved guides and checklist linked to my account?
Your bookmarks, checklist and planner are saved in this browser only. They are personal notes and do not read or update your in-game progress. Clearing browser data removes them.