THE ADVENTURER’S FIELD GUIDE

Know the moor.
Make it yours.

From your first contract to your next great drop.
A little guidance for every chapter of your adventure.

Good places to startStarter BookJourneyPerksMounts
Your field guides Made for Nethermoor A path for every player

YOUR NEXT CHAPTER STARTS HERE

A little knowledge. A better adventure.

PULL UP A CHAIR
Where to next?

Find your next Journey milestone.

ONE WORLD. PLENTY TO DISCOVER.

Browse the field guides

Loading your field guides…

A few things worth knowing.

QUICK ANSWERS
I’m brand new. What should I do first?

Equip an Apprentice weapon, open your Starter Book with ::starter, and pick up an Easy Slayer task. The book rewards your first steps; Journey shows the longer path.

Why can’t I teleport to a boss or raid?

Journey bosses require completed Slayer tasks and the preceding hunt. Raids have their own gates. Open ::journey for your account’s requirements, or use the to map your next step. Some Monsters entries are marked for a future release.

Are these the same mechanics as Old School RuneScape?

Nethermoor has its own progression, encounter changes, equipment, and rewards. Use the Nethermoor guide for your activity and check the in-game panel for your current requirements and recipe costs.

Are my saved guides and checklist linked to my account?

Your bookmarks, checklist and planner are saved in this browser only. They are personal notes and do not read or update your in-game progress. Clearing browser data removes them.

NETHERMOOR / FIELD GUIDE

YOUR ADVENTURE / JOURNEY PLANNER

ONE MILESTONE AT A TIME

Let’s find your next chapter.

Add your completed contracts and raids, then tick off your hunts.
This is your personal planner; your in-game Journey remains the authority.

Milestone hunts completed
YOUR ADVENTURE / FIRST STEPS

SETTLE IN. FIND YOUR FEET.

A good first session.

Small steps to get you started. Tick these off as you go.

0 of 6 complete

Saved in this browser. Claim actual objective rewards in your in-game Starter Book.